Sunday, 1/5/2016 | 2:16 UTC+0

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  • Ark of Sinners Advance

    This game interested me from the start, because I know that iPad games have potential so a Castlevania style game based on the table top RPG “Anima: beyond fantasy”, seems to have all it needs to be a great title.

    However telling you if it is or if it isn’t will be a bit more complicated than what I thought,

    We play a woman who falls down to a hidden city filled with demons, she doesn’t have much of a personality, and her character design is… well just look at it.

    yeah…

    Yeah, I don’t need to say anything about that, as we progress through the game you’ll find out a few things, one the graphics are unimpressive to say the least ,the controls are slippery as hell, and the game is hard, unfairly hard, difficulty is fine on a game as long as I’m fighting the enemies and the puzzles and not the controls they are to get used to, all enemy attacks have knock back so you can see how annoying that is and with instant death pits you’ll be falling into them faster than you can say “what the fuck is that green smoke”, but when you learn hit and run tactics its fairly easier but it’ll kick your ass more often than sometimes. To its credit it does make you want to keep playing and the combat becomes more fluid if you can master the combos but with the iPad its way harder than it should be.

    “Anima: ark of the sinners” is based on a table top RPG game called Anima beyond fantasy, I haven’t played that game so I can’t tell you if it lives up to the name but I can tell you that I would have liked to see more of an emphasis on the RPG features, that could have really brought the game up, If you could customize your character or have loot, you do get abilities to unlock and this is pretty cool and gives you a nice sense of progression, but more features like this would have been nice and it would have kept this game from falling into boredom sometimes.

    After a while in the story we find a monolith which is basically a text collectable about the story and you’ll find them every now and then, they’re not really hidden and it tells us that ark city was once a perfect civilization, okay so what you’re telling me is that this was a secret city that was near paradise for everyone who lived in it but it was corrupted and now monsters inhabit it, does that sound familiar or do I need to start singing under the freaking sea? With that said the story isn’t bad there is this really cool character named ID; this creepy jester dude who looks like a villain but isn’t, there is plenty of back-story that you may or may not care about reading, but the plotline is very barebones, just go save your friend and kill demons, it’s pretty dramatic at times but it didn’t really get to me.

    One thing I must point out is the sound design, it’s horrendous, I mean it is really bad, the music is pale and uninspired and repetitive, the sound effects are shit and there’s only one for everything so if you hit a zombie you’ll be hearing the same shitty  moan over and over and over, you can’t play this game with sound, hell you can’t even stand near someone playing this game with sound, just mute it and get some of your own music because this is horrible sound design.

    The art is amazing props on that, since it tells most of the story its great that the art looks fantastic!

    Overall this isn’t my type of game, at all, but a lot of people like it and I can’t judge a game purely on my own tastes, in the end anima ark of the sinners has decent but frustrating combat mixed with unlocks, upgrades and pretty good platforming sections If you can get past the controls and a lot of game to explore, even if it isn’t a long game, I think you get your money’s worth here if you’re looking for it, but it might disappoint some people as it disappointed me, tighter controls, better sound design and more RPG elements would have made this game a full out recommendation, as it is I can only recommend it to a few.

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  • Kerbal Space Program Preview

    Many have heard of this upcoming space rocketry little simulator like indie game, and then again, many have not. Kerbal Space Program fills in a gap for many rocket and space aficionados that would like to design and build rockets, and send them to the moon, but didn’t quite choose to follow the hard, precise and advanced space engineer career here in the real life.

    With KSP, comes the challenge of building a successful rocket, spacecraft or hell, if you’re feeling ambitious (And are ready to take on a huge challenge), a super-class mega capital ship! This would be easy of course, but it’s not just building the ships, the fun part is…getting them up there.

    Ready

    The super mega stratos new office is ready for launch!

    Now of course, such a task is not for those without patience because, and in the currently available campaign this is made more difficult since you start with a limited number of different engines, fuselage and stuff, most players aren’t even remotely familiar with rocketry. If you try the version right now, be ready for some headaches and thinking, trying to solve what might be wrong with your satellite’s staging organization.

    Not-ready...

    The super mega stratos new office was not ready…

    Difficulties apart, Kerbal space program seems to be aiming for a very interesting sandbox campaign mode, where we start out with few parts and possibilities and only by taking at first small steps in field research  where you actually have to collect data on your missions, earning you science points, which can be used to research even more new modules for your creations. Players will start by trying to achieve orbit around earth, I’m sorry, Kerbal, then to land on the moon, then to travel to increasingly more distant planets and i am really eager to see if the final version will even let us travel outside of the current solar system. I can already imagine the bragging rights that would come with the skill to actually perform effective long distance trips to another star. Squad also promised contracts, which will be missions you will have to complete in order to maybe gain credits, but such feature is not yet available at the current state, however, i can’t wait to see how this will be handled.

    ksp1

    You wouldn’t imagine how hard it was to get it together, but it felt rewarding as hell.

    One thing that many players have been asking about, though, is the addition of a multiplayer in KSP, which honestly, would be an enormous success in terms of fun and addictiveness. I say this, because, whether they like it or not, people nowadays just love to blow stuff up, and this game with an online side would not only give way to possibilities such as as cooperating with friends in orbit to achieve greater ends, compete to see who gets to the “mun” first, or even just showoff, but it would also set the stage for what I think that would be some very fun space warfare. Come on, wouldn’t it be cool to blow that station your cocky friend is so proud of to a million of pieces?

    I guess we won’t know until the final release version, but as for now, Kerbal Space Program is gearing up for liftoff to be a one of a kind, fun and chalenging sandbox game with a huge potential to be explored

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  • World Chef Walkthrough and other Tips

    This walkthrough will give you a few suggestions and hints that can enable you to cut through gristle and bone.

    World Chef Tips

    Remember: The truth is, World Chef is supposed to be played at a leisurely speed. You must develop your restaurant’s menu, enlarge to add more tables, and handle resources and your fixings. If you do not serve them immediately your customers will not get up and leave, but on the other hand, the quicker they are served by you, the more rapidly new customers can file in.

    world chef tips

     

    Keep fundamental ingredients cooking always. Potatoes and your meat, so to speak, are. Cheese is just another popular base fixing. Constantly keep them cooking in order that one may serve customers with them and fold them into other dishes.

    Examine the marketplace every so often. Other players put upward ingredients on the market, so it is worth checking it out once in a while. You might find a deal that is good!

    Keep your fixings stocked up. Ensure that you maintain a big supply of uncooked ingredients on hand in order to cook without gap.

    In exactly the same vein, ensure that you improve your storage when space gets tight. But if you are cooking at a near-continuous speed, this should not occur for some time.

    Save time by figuring out the best way to read customers’ icons. A lot is said by your customers together with the small images above their heads. Identifying them can spare you the tedium of poking around to see what is in demand. An exclaimation mark means the customer needs a dish that you just do not have cooked up. A coin means the customer is prepared to pay you and done.

    Like most free-to-play games, activities in World Chef take time, but counters could be sped up with hard currency (stone, in this instance). Nevertheless, when the counter reaches under 60 seconds, you can complete a job immediately free of charge. This really is really useful for high-demand ingredients with comparatively short wait times, like bread. Even choosing a minute less can make a significant change when you must make lots of something.

    Spend it to the Grill Helper or Money Helper if you are going to spend muffins on new slots. You can open slots in your chef’s workstations, which allows them higher returns up. As you cannot have sufficient meat and bread spending stone to open up an additional slot in the Grill Helper or Dough Helper is recommended.

    There is a good deal to maintain track of in World Chef! Fortunately, the head chef’s icon is really on the upper-left hand side of the display that will help you out. Delegate it to get a notion of which job you need to undertake instantly. Find more world chef hack cheats and Slither io hacks from sc0tt.

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  • Samsung Announces 1 TB mSATA SSD

    Samsung has announced the launch of what it claims is the first 1 TB mSATA SSD.

    The company’s new 840 EVO mSATA SSD line will be available this month and includes a 1 TB mSATA SSD that boasts 98,000 random read and 90,000 random write IOPS. Sequential read and write speeds are 540 MB/s and 520 MB/s, respectively.

    The 840 EVO mSATA SSD line uses Samsung’s 128 Gb NAND flash memory; the 1 TB model uses a total of four memory packages with 16 layers of 128 Gb chips in each.

    With the new mSATA SSD line-up offering up to 1TB of memory and an optimized software tool, we expect that consumers can enjoy high storage volume and performance on ultra-slim notebooks besides desktop PCs,

    said Unsoo Kim, senior vice president, memory brand product marketing, Samsung Electronics.

    We will continue to bring leading-edge SSD products and software solutions with improved quality and reliability, while working on offering higher consumer satisfaction and strengthening competitiveness of our branded memory business.

    The 1 TB Samsung 840 EVO mSATA SSD measures 3.85 mm thick and weighs 8.5 grams.

    The 840 EVO mSATA line also includes 120 GB, 250 GB, 500 GB, and 1 TB capacities. The line comes with Samsung’s own Samsung Magician 4.3 software, which allows the maximum of over 1,000 MB/s sequential read speed on RAPID ( Real-time Accelerated Processing of I/O Data) mode, which is a performance level of approximately twice that of a typical SATA SSD and ten times that of an average HDD.

    Date and pricing will vary by region, but expect availability before the year’s end.

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