Friday, 29/7/2016 | 1:59 UTC+0

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  • Ark of Sinners Advance

    This game interested me from the start, because I know that iPad games have potential so a Castlevania style game based on the table top RPG “Anima: beyond fantasy”, seems to have all it needs to be a great title.

    However telling you if it is or if it isn’t will be a bit more complicated than what I thought,

    We play a woman who falls down to a hidden city filled with demons, she doesn’t have much of a personality, and her character design is… well just look at it.

    yeah…

    Yeah, I don’t need to say anything about that, as we progress through the game you’ll find out a few things, one the graphics are unimpressive to say the least ,the controls are slippery as hell, and the game is hard, unfairly hard, difficulty is fine on a game as long as I’m fighting the enemies and the puzzles and not the controls they are to get used to, all enemy attacks have knock back so you can see how annoying that is and with instant death pits you’ll be falling into them faster than you can say “what the fuck is that green smoke”, but when you learn hit and run tactics its fairly easier but it’ll kick your ass more often than sometimes. To its credit it does make you want to keep playing and the combat becomes more fluid if you can master the combos but with the iPad its way harder than it should be.

    “Anima: ark of the sinners” is based on a table top RPG game called Anima beyond fantasy, I haven’t played that game so I can’t tell you if it lives up to the name but I can tell you that I would have liked to see more of an emphasis on the RPG features, that could have really brought the game up, If you could customize your character or have loot, you do get abilities to unlock and this is pretty cool and gives you a nice sense of progression, but more features like this would have been nice and it would have kept this game from falling into boredom sometimes.

    After a while in the story we find a monolith which is basically a text collectable about the story and you’ll find them every now and then, they’re not really hidden and it tells us that ark city was once a perfect civilization, okay so what you’re telling me is that this was a secret city that was near paradise for everyone who lived in it but it was corrupted and now monsters inhabit it, does that sound familiar or do I need to start singing under the freaking sea? With that said the story isn’t bad there is this really cool character named ID; this creepy jester dude who looks like a villain but isn’t, there is plenty of back-story that you may or may not care about reading, but the plotline is very barebones, just go save your friend and kill demons, it’s pretty dramatic at times but it didn’t really get to me.

    One thing I must point out is the sound design, it’s horrendous, I mean it is really bad, the music is pale and uninspired and repetitive, the sound effects are shit and there’s only one for everything so if you hit a zombie you’ll be hearing the same shitty  moan over and over and over, you can’t play this game with sound, hell you can’t even stand near someone playing this game with sound, just mute it and get some of your own music because this is horrible sound design.

    The art is amazing props on that, since it tells most of the story its great that the art looks fantastic!

    Overall this isn’t my type of game, at all, but a lot of people like it and I can’t judge a game purely on my own tastes, in the end anima ark of the sinners has decent but frustrating combat mixed with unlocks, upgrades and pretty good platforming sections If you can get past the controls and a lot of game to explore, even if it isn’t a long game, I think you get your money’s worth here if you’re looking for it, but it might disappoint some people as it disappointed me, tighter controls, better sound design and more RPG elements would have made this game a full out recommendation, as it is I can only recommend it to a few.

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  • Kerbal Space Program Preview

    Many have heard of this upcoming space rocketry little simulator like indie game, and then again, many have not. Kerbal Space Program fills in a gap for many rocket and space aficionados that would like to design and build rockets, and send them to the moon, but didn’t quite choose to follow the hard, precise and advanced space engineer career here in the real life.

    With KSP, comes the challenge of building a successful rocket, spacecraft or hell, if you’re feeling ambitious (And are ready to take on a huge challenge), a super-class mega capital ship! This would be easy of course, but it’s not just building the ships, the fun part is…getting them up there.

    Ready

    The super mega stratos new office is ready for launch!

    Now of course, such a task is not for those without patience because, and in the currently available campaign this is made more difficult since you start with a limited number of different engines, fuselage and stuff, most players aren’t even remotely familiar with rocketry. If you try the version right now, be ready for some headaches and thinking, trying to solve what might be wrong with your satellite’s staging organization.

    Not-ready...

    The super mega stratos new office was not ready…

    Difficulties apart, Kerbal space program seems to be aiming for a very interesting sandbox campaign mode, where we start out with few parts and possibilities and only by taking at first small steps in field research  where you actually have to collect data on your missions, earning you science points, which can be used to research even more new modules for your creations. Players will start by trying to achieve orbit around earth, I’m sorry, Kerbal, then to land on the moon, then to travel to increasingly more distant planets and i am really eager to see if the final version will even let us travel outside of the current solar system. I can already imagine the bragging rights that would come with the skill to actually perform effective long distance trips to another star. Squad also promised contracts, which will be missions you will have to complete in order to maybe gain credits, but such feature is not yet available at the current state, however, i can’t wait to see how this will be handled.

    ksp1

    You wouldn’t imagine how hard it was to get it together, but it felt rewarding as hell.

    One thing that many players have been asking about, though, is the addition of a multiplayer in KSP, which honestly, would be an enormous success in terms of fun and addictiveness. I say this, because, whether they like it or not, people nowadays just love to blow stuff up, and this game with an online side would not only give way to possibilities such as as cooperating with friends in orbit to achieve greater ends, compete to see who gets to the “mun” first, or even just showoff, but it would also set the stage for what I think that would be some very fun space warfare. Come on, wouldn’t it be cool to blow that station your cocky friend is so proud of to a million of pieces?

    I guess we won’t know until the final release version, but as for now, Kerbal Space Program is gearing up for liftoff to be a one of a kind, fun and chalenging sandbox game with a huge potential to be explored

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  • Diep.io Cheats and Tips

    Just like Agar.io and Slither.io, Diep.io is an amazing browser and mobile game. Here are the best tips you can follow to become the best.

    Accept inevitability: You’re going to die in the game at some point, it’s going to happen and you’re going to have to build up again, but don’t focus on your failings, focus on building your character up and improving. A good chunk of any online game is your mental state and if all you can do is focus on how you lost then you are going to die again and again and again. Clear your mind, restart quickly, and get back into your winning groove.

    diep.io cheats
    First level picks: I wish I could say this game was super balanced in its power-ups, but really, some stick out and will improve your game far more than others. I would recommend upgrading your bullet damage and speed first and foremost, and when it come to your first ship upgrades grab the rapid fire and double shooter. Simple put; more bullets means more damage to enemy ships, and more quick farming. The more damage you can output, the more you’re gonna quickly grown and put down other players.

    Lie low: A little less obvious, but try to avoid all players until you’re confident you can beat them with a few quick shots. There’s no point in getting into a skirmish with someone else low level, evade people and continue to farm as many floating pieces as possible. The more time you spend shooting another player is more time your spending farming and not preparing for a real fight with the players on the leaderboards.

    Later game picks: When you start getting a bit more confidant and are ready to start fighting other players, penetrating shots and spread shots are going to become your best friends. Again, more shots is just flat out more power, but with a spread shot you can indirectly farm while fighting people. Also, penetration lets you either take on more than one target in a line or farm waves much much quicker. You’re going to want to start getting extra health and health regeneration to survive and sustain fights, but the more damage the quicker you can do, the shorter fights are going to be.

    Optimize your farming: A little more obvious, but gravitate towards large clusters of shapes and pick them off as quickly as you can. Pentagons and triangles are your main focus of course, but if there’s a cluster of squares with no one around, take them quickly. This is why I recommend rapid fire and damage first since clearing out more of these groups of shapes as quick as you can will benefit you more than you would expect. You can always try the diep.io hack if you are not sure about our tips.

    I hope these Diep.io tips come in handy for you, and I hope to see your names on the leaderboards soon

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  • Samsung Announces 1 TB mSATA SSD

    Samsung has announced the launch of what it claims is the first 1 TB mSATA SSD.

    The company’s new 840 EVO mSATA SSD line will be available this month and includes a 1 TB mSATA SSD that boasts 98,000 random read and 90,000 random write IOPS. Sequential read and write speeds are 540 MB/s and 520 MB/s, respectively.

    The 840 EVO mSATA SSD line uses Samsung’s 128 Gb NAND flash memory; the 1 TB model uses a total of four memory packages with 16 layers of 128 Gb chips in each.

    With the new mSATA SSD line-up offering up to 1TB of memory and an optimized software tool, we expect that consumers can enjoy high storage volume and performance on ultra-slim notebooks besides desktop PCs,

    said Unsoo Kim, senior vice president, memory brand product marketing, Samsung Electronics.

    We will continue to bring leading-edge SSD products and software solutions with improved quality and reliability, while working on offering higher consumer satisfaction and strengthening competitiveness of our branded memory business.

    The 1 TB Samsung 840 EVO mSATA SSD measures 3.85 mm thick and weighs 8.5 grams.

    The 840 EVO mSATA line also includes 120 GB, 250 GB, 500 GB, and 1 TB capacities. The line comes with Samsung’s own Samsung Magician 4.3 software, which allows the maximum of over 1,000 MB/s sequential read speed on RAPID ( Real-time Accelerated Processing of I/O Data) mode, which is a performance level of approximately twice that of a typical SATA SSD and ten times that of an average HDD.

    Date and pricing will vary by region, but expect availability before the year’s end.

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